Ryan lent me the Advanced Maya Lighting and Texturing book by Lee Lanier so I tried a tutorial he suggested from that to see how it went.
The shadows in this scene are also quite crisp and clean cut when they should be a lot softer due to the candlelight lanterns used as light sources. Again, I followed the settings step by step and rendered in mental ray as opposed to MayaSoftware and as this is the only difference I can think of, I'll try tweaking the settings and rendering on one of the uni computers.
In addition to this tutorial I also created a small dining room scene. I used similar settings as I did in the first tutorial from the book Ryan lent me, and tried to get more comfortable with texturing with bump and normal maps to enhance the look of the dining room table, floor and walls etc. I also made a glass shader which looked great when viewed from some angles but from others it made the inside of the glasses appear black.
The LightFog effect again didn't work, and instead created a grainy effect outside the window that looked like a blizzard. The light emmited from the sportlight shining through the window in an attempt to simulate moonlight is too harsh and has clearly defined edges. Similarly the shadows again need to be softer as they have hard edges despite the soft light being emitted from the candles and ceiling lights.
As stated previously, I will attempt to render these scenes out again in MayaSoftware in uni, other than that I'll try and tweak some settings to see if it makes a difference in mentalray. I can't spend too much time on it though as I want to get started on some more media tests involving a short series of vignettes, which will recycle the same assets with small additions and tweaks to create new stories in the same scenes.
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