Thursday, 25 April 2013

25.04.13 - More textures...

More texture updates. Got a repeating tile texture for the carpet, but the bump map on it makes it look a bit distorted and weird, will need to sort that out when maya stops crashing due to massive texture files :|


Decided that if you're an impoverished drug user, you're probably going to be relying on supermarket own brand food. So I came up with a really simple, basic, cheap looking packaging texture for some own brand "corn flakes." Going to keep this packaging texture design template for the rest of any food tins or packets to maintain consistency and continuity.




Textured the bin, more spillages down the plastic to make it look grotty. Got a bin bag texture inside the bin, need to fill the bin up with more assets and have a few full bin bags sitting around the flat to emulate the theme of neglect.   



Got a procedural 3D texture on the sink and taps to simulate rust and dirt. The mass of dirty plates are to again suggest the idea of neglect and poverty, maybe he can't pay his water bills so can't wash them. Or maybe he's just too stoned all the time to care how dirty his dishes are.


Got a few more assets on to the table. Some tobacco, and an ashtray full of cigarette butts and a load of ash. The weird grey cylindrical object with spikes is a hash grinder. Spending a day Googling drug paraphernalia in white space definitely gets you some weird looks. The beer bottle texture needs some work as it's a bit too transparent, the glass needs to be darker. Keeping the "economy" design going with the beer bottle label.       



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